This is the first section of my Tomb of Idiosyncratic Glandular and Neurochemical Response to Abrupt Sympathetic Nervous System Stimulation. This is an ongoing project where I draw isometric maps of individual areas of the dungeon and detail them.
The full map and background for the Tomb can be found here, but as of right now it is unlabeled. I’ll be labeling it and updating as I go.
Area A – Pool of the Disgruntled Gator-People
The smell of rotting fish and non-aquatic organisms overpowers anyone who approaches this 40′ by 20′ by 30’pool. The water is the color and general low viscosity of baby poo following an
abundant helping of pea mash. Dead fish float and bob in the water, along with the occasional human hand (1 in 6 chance of bearing a magic ring) belonging to some previous ne’er or e’er-do-well who sought the lich Gabothax’s treasure.
Two gator-men (one a gator-woman) by the names of Slackmaw and Ralph are stationed at this pool to guard the entrance. They were hired recently after Lazzgrazzathax attended a conference on advanced dungeon stocking methods. Slackmaw and Ralph are unionized and disgruntled due to Gabothax’s paternal leave policies. At any given time there is a 2 in 6 chance that Slackjaw will be away from the pool while Ralph remains behind alone, due to said policies banning the father from taking time off to sit with his clutch. When not guarding the entrance at the pool, Slackjaw can be found tending to their clutch of eggs at a nearby river or creek. It is important to note that gator-men are loving parents. If Ralph is found alone at the pool, PCs might be able to convince him to let them pass by offering sympathy for his situation.
Creatures: 2 Gator-people.
The following map is from my Wednesday night Voyages of the Mutual of Omaha Starship Vonnegut Metamorphosis Alpha/Mutant Future game. We’re three sessions in and the PCs have spent the majority of their time attempting to escape from the cryochambers in which they’ve been frozen for 500 years. The facility is embedded in a false cliff face along the wall of a deck which contains a 30 mile wide lake biome, which can be seen from the glass elevator at the top left and through the viewing area/lounge (with conversation pits) at the bottom left.
James Aulds, one of my Patreon backers and fellow player in Chris Kutalik’s Hill Cantons campaign, asked me to draw a war-bear hill fort, since he’s been playing Starilak (sp), a war-bear who has a healthy relationship with his polearm.
So, I’m obliging, I think. I’m not too happy with this sort of a hill fort, so I might return to it later, but in the meantime, here’s a war-bear hill fort for James.
I drew this map a little over a year and a half ago, and… Well, it’s interesting to see how much my style has developed since then. But I still think it’s an cool map. I always liked cliff-side structures.
I have a few maps I’m working on which I’ll be posting soon. I’ve got the second part of the bathhouse I posted last week, an overland map of a new style I’m trying out, and a massive castle map.
We’ll return to our regularly scheduled Tuesday map next week. I got a little swamped this week at work, but new and interesting things are on the way!
This is really a generic crypt. Well, maybe not so generic considering that it’s basically a straight copy of Dyson Logos’s crypts, which makes them pretty fantastic, actually. I can’t, and won’t, pretend that I’m deeply indebted to Dyson when it comes to making maps. I’ve never aspired to creative authenticity with regards to my mapping style. I just like to draw them and get my creative kicks elsewhere. But I’ve been drawing them for a long while, but a few years ago when I stumbled onto Dyson’s maps, I knew I had to straight steal his style. Well, maybe I didn’t so much steal the style as sent Dyson an email asking him if it’d be okay if I copied his style. As usual, he was really nice about it and told me to go ahead. So, really this map is dedicated to his work because his crypts are probably my favorite.
So here’s a crypt.
Sprawling along the northern end of the Plaza of Sopping Nymphs in This-or-That City, the Bathhouse, Salon, and Lounge of The Ostensibly Coiffured Fraternity of Barber-Surgeons, Bleeders, and Leech Handlers offers customers a once-in-a-lifetime experience of full-body cleansing, inside and out. Take a dip in the hot, leech-ridden waters of the hirudarium or experience the touch of the highly trained fingers of local slave girls (or boys) on your sodden scalp in their VIP-only, tandem fellarium-irrumarium.
There are a few levels to this map, two more as of right now, which I’ll share in the coming weeks. I’m thinking about adding a dungeon level, too.
Continuing from Friday’s post, here is the bottom level of the Stepwell of Yu Gon Dy.
Last week, I said I’d give some details on how to stock this dungeon, but as I’ve fallen behind on some commissions and suffered a bout of bad Chinese food, I’ve decided to make it a larger, future post (free for Patreon supporters).
In the meantime, I imagine Yu Gon Dy to have been a powerful necromancer who controlled his puppet khan through a necromantic parasite implanted into the khan’s brain or something like that. This will all probably appear in my Yoon-Suin campaign, too.