As a couple of you might’ve noticed, I dropped out of the RPG scene (minus playing in a couple of G+ crowd games online–though not as many as I’d like) for the past few months and neglected a bit of map work, as well. I blame a lack of personal responsibility and the vagaries resulting from a new (thought not more demanding) job. In the meantime, though, my map work for Jacob Hurst’s Swordfish Islands, which just had a successful Kickstarter campaign and is now being delivered, has finally seen the light of day.
What’ll be different:
- I got burned out on mapmaking. After a couple years, I got bored with them, so I won’t be posting a lot of maps. Nor will I be begging for money for (poorly delivered) content via Patreon.
- Instead of maps, I’ll be posting a range of things: game ideas, RPG content, some maps, and a lot about an RPG setting/rule set I plan to write called Southfarthing Confidential, which is a game about halfling (don’t use the other H-word) sheriffs who have to deal with the criminal fallout of pipeweed prohibition in the Five Farthings.
- I’ll also be talking about ideas from the games I’m currently running at home and online. My current roster includes: Spear! Fang! Raygun! (my home-brew AS&SH campaign that’s a mix of He-Man, Conan, and Hanna-Barbera), a Deadlands-ish weird western, a home-brew Traveller game, and my G+/Roll20 Metamorphosis Alpha-inspired Mutual of Omaha Starship Vonnegut campaign, which has been running for a year now with only a couple players.
- This won’t follow a regular schedule. I’ll post when I post. But I plan on being more active again in the community; hopefully, that’ll lead to some fun games and DIY endeavors.
All right, that’s it. You can likely expect a real “first post” in the coming week.