Coronado, Gateway to the Deathlands of Alb

The starting town for my Doom Lords of the Atomic Undercity campaign.

Coronado straddles a 100-lane Megahighway-of-Tomorrow that leads to the Deathlands of Alb, beneath which lies the Atomic Undercity of the Doom Lords. The city is ruled by a mysterious being known as the Overmind, who seems universally loved by the populace despite having never been seen. Unlike most other settlements out in the wastes, Coronado welcomes humans, mutants, and robots within its walls, though it does relegate them to slums within the city’s hierarchy. However, under the Overmind’s guidance, Coronado has become the major trading post for technology scavenged from the nearby deathlands and the Atomic Undercity. As a result, factions from the Deathlands of Alb and beyond operate here, no doubt scheming nefariously.

 

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Crypt of Plagiarismo the Totally Unique! [Friday Map]

This is really a generic crypt. Well, maybe not so generic considering that it’s basically a straight copy of Dyson Logos’s crypts, which makes them pretty fantastic, actually. I can’t, and won’t, pretend that I’m deeply indebted to Dyson when it comes to making maps. I’ve never aspired to creative authenticity with regards to my mapping style. I just like to draw them and get my creative kicks elsewhere. But I’ve been drawing them for a long while, but a few years ago when I stumbled onto Dyson’s maps, I knew I had to straight steal his style. Well, maybe I didn’t so much steal the style as sent Dyson an email asking him if it’d be okay if I copied his style. As usual, he was really nice about it and told me to go ahead. So, really this map is dedicated to his work because his crypts are probably my favorite.

So here’s a crypt.

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Stepwell of Yu Gon Dy, Part 1 [Friday Map]

This is a map for a dungeon I was going to use (and still may) in my Yoon-Suin campaign.  It’s based upon stepwells found in the Indian subcontinent and Pakistan. I’ve always thought they’d make awesome dungeons and this may only be the first of many I try my hand at mapping.

So first, a side view of the well.

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And the first layer of the dungeon.

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The central, tiled section of the dungeon is the stepwell itself. The black section is the open interior. The double doors on either side lead to the separate sections on the left and right of the first level, going down, seen on the side view.

I’ve got a few ideas for random encounters and populating the dungeon, but I’ll get to those in the next post.

Temple of the Dimgrog the Morning Imbiber [Tuesday Map]

Down a fairly descript alley off a lane dedicated to that most noble of human endeavors – the imbibing of copious amounts of spirits, liquors, beers, ales, wines, and candied liqueurs – lies, or rather slumps the temple of Dimgrog the Morning Imbiber, petty god of hangovers, headaches, and the hairs-of-the-dog-that-bit-ya.

Puking pit open to the public, but beware of lurking puke pseudo-elementals (from the psuedo-elemental plane of puke, which lies between the semi-elemental planes of stomach acid and alcohol).

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Sorry for the lack of shadows on this one. I just moved and misplaced the pen for my tablet.

At any given time, a small, totally blitzed community of drunkards, alcoholics, and down-on-their-luck adventurers can be found recuperating in the temple’s sanctuary, where they are provided something “for what ails [them]” by Grimgrog’s acolytes, known by the rank of “enablers” in the hierarchy of their church.

Dar a Gorgo, the Ruined Manse of Zonalg – Demigod of Delusional Grandeur, Thoughtless Ambition, Entitlement, Con Artists, and Fool’s Gold [Friday Map]

Hidden in the deeply wooded yonderlands far enough away to justify a handful of random encounter rolls, but close enough to allow any losers fleeting glimpses from their hovels, awaits Dar a Gorgo,  the ruined Manse of Zonalg – demigod of delusional grandeur,  entitlement, confidence artists, and fool’s gold.

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Yes, there are that many statues in the place. All of them are solid fool’s gold and depict Zonalg with augustious vainglory and sporting six-packs – actually, make it eight-packs.

And once more.

If you enjoy my maps, please consider supporting my Patreon campaign, which can be found by clicking the linked ad on the top right of this page (or below). I would like to dedicate more time to the larger projects I have in mind, but I need to justify the effort with some tangible incentive. (I’m really bad at begging, too.)

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Ziggurat of Lin Tho [Tuesday Map]

The Ziggurat of Lin Tho is a Khmer-inspired complex (notice the sort of Angkor Wat-like bits on the towers) that I used in my Yoon-Suin home campaign recently. In my campaign, the ziggurat was stuck in a time loop which coincided with the tides – at high tide, the ziggurat appeared pristine and everything occurring inside mirrored events that’d taken place some few hundred years in the past, while at low tide, the ziggurat was ruined and haunted. It was also inhabited by the physical embodiment of a reticulated python god (reticulations looked like orchids) of dreams, rivers, and oceans, which the PCs had “interesting” relations with.

I’m leaving out those details for this iteration, but there are parts of the ziggurat that are buried in sand, which can be seen on the map. So here they are:

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3D sketch of the Ziggurat of Lin Tho

These maps are arranged so that “Level 1” would be the top of the ziggurat and “Level 7” would be the bottom.

 

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The dotted line circle on Level 6 is the bottom of the circular hole that runs through the ziggurat.

 

And once again, if you enjoy my maps, please consider pledging to my Patreon campaign, which can be found by clicking the linked ad on the top right of this page or right here for your scrolling convenience:

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Tomb of Idiosyncratic Glandular and Neurochemical Response to Abrupt Sympathetic Nervous System Stimulation [Background] [Friday Map]

This is the full map for my Tomb of Idiosyncratic Glandular and Neurochemical Response to Abrupt Sympathetic Nervous System Stimulation project. My plan is to release isometric maps with room details for every area in the Tomb. These will be free additions and not part of my Patreon campaign, which I’ll talk a little bit more about below. This is also my first map where I’m using a new style. Let me know if it works.

Meanwhile, on to the map!

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Background

Untold ages ago (thereabouts 47 years), Gabothox the Borderline, who was a lich of renown most ill in the borderlands of the this-or-that kingdom, was suddenly struck with the usual, insecure yearning to build a tomb complex to call his own – a feeling that arises about mid-undeath – and to populate it with slavering pit beasts, unionized man-pigs, and a lethal mélange of elaborate traps, tricks, and illusory magics.

So he veiled himself in silks and perfumes and glimmers, taking the shape of a wealthy real estate entrepreneur, “hired” some out-of-work dwarven vagrants, offering them wages, medical, and dental, put them to work carving out his dream tomb on the southern cliff face of Yawning Skull Mesa, near a well-worn trade road, and ordered his apprentices out about the neighboring watering holes to hustle rumors of great treasure hoards awaiting brave, unwary adventurers with altogether poorly developed prefrontal cortices and executive decision-making skills to explore.

It was a smashing success!

Interlopers died in droves. And those who didn’t returned to their quaint and musky taverns to spend their remaining days dawdling in the shadowed boots of their drinking-halls and drunkenly sputter on about their attempts at plundering the Tomb back “in their day.”

You can’t beat free advertising.

And so even unto this day, the Tomb of Idiosyncratic Glandular and Neurochemical Response to Abrupt Sympathetic Nervous System Stimulation, a name which Gabothax the Borderline unironically believes is a clear, provocative, and accurate description of his complex, still awaits brave and noble murder hobos to tread the corridors of his musky catacomb seeking treasure and to test their accumulated hit points against the horrors of his (and likely their own) burial place.

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Click the image above and you’ll be taken to my Patreon campaign blog.

I’ve finally sucked it up and started an e-begging campaign to help incentivize my map-making endeavors. If you enjoy the maps on this blog, I ask that you consider making a pledge to support the work here, which can be as little as $0.25 per map.

Thank you for continuing to check out my blog. I hope these maps are useful and your PCs die a thousand horrible deaths within their confines.

Billy Longino