Today’s map was used in the first funnel I ran for my new DCC campaign. I’ll be uploading the campaign journals for this campaign as we go. In the meantime, here is a “Science” facility hidden behind what I imagine to be a sort of Tibetan mountain temple or some such.
So I finally ran the first few games (all funnels) for my DCC megadungeon campaign I’m calling The NetherHalls of Ogo the Brainless. I’m considering putting up a regular campaign journal here on the site to go along with the maps, magic items, and whatevers that appear in the campaign.
In the meantime, I’ve been compiling a number of maps for points of interest in the megadungeon, which I’m running as a point-crawl/sandbox. This region doesn’t have a name yet. There are a few (unreadable) notes, which I left on the map, that clarify what’s in the area (see below) if anyone is curious as to how I’ve stocked this map.
Note that these descriptions/notes are not tied to any labeling on the map. I’ve got arrows that I used to indicate locations.
Continuing my experiment with adding shadows to maps. I really like the ever-developing cartoonish style to my maps. I’m trying to find ways to further embellish this without detracting from the style too much.
This map is fairly simple. I’m drawing quite a few smaller dungeon maps for my new Dungeon Crawl Classics campaign, The NetherHalls of Ogo the Brainless, which I’ll probably share more information on the coming months.
Not a pleasant guy is Obrek the Turgid. This is where he lives, if you can call it living. He doesn’t get out much these days.
Tried something new here with the shadows. I like the look so far but haven’t quite perfected it.
Another magic item for my upcoming DCC megadungeon campaign. This one has the potential to be a bit game-breaking but I think magic items, with all the consequences, should have the potential to be a bit game-breaking. Normally, that’s the realm of artifacts but with Dungeon Crawl Classics, the idea that all magic should be potentially horrifying really hits home.
Thanks to Dyson Logos for letting me use his magic item cards.
Art by Dyson Logos is licensed under a
Creative Commons Attribution 4.0 International License.
Working on my Dungeon Crawl Classics megadungeon campaign and I came up with this magic item, which I thought I’d share.
Lacquer of Imperceivable Finish
Five heavy clay pots which contain . . . nothing?
Or so it seems. The pots are filled with a translucent goop that when painted and/or rubbed over a surface makes that object invisible for 10d6 minutes. But in addition to making someone (or something) invisible, the Lacquer of Imperceivable Finish also removes the object or being from all knowledge. Everyone, man or god, forgets that it ever existed.
Every time the Lacquer is used, the object (or creature) painted must succeed at a Will Save (DC 8) or be treated as if it never existed – permanently erased from all knowledge – even though it continues to “exist.”
Each pot contains enough Lacquer for a single human-sized object or creature.