I’ve never had the opportunity to run the Tomb of Horrors. I really, really want to. I want to run a whole lot of 1st ed. dungeons using either Dungeon Crawl Classics or 5th ed. One day, maybe.
But to scratch this itch, I decided to draw a map inspired by the Tomb of Horrors module, which has always seemed to me one of the most bizarre, yet classic dungeon maps ever. It’s drastically different from the types of dungeons I usually design or run in a game. This map is supposed to imply any number of traps and encounters to polymorph your PCs into quivering balls of wet trauma disorder once they’re inside but still leave enough room for any DM to let his/her imagination run wild.
I really like this map. It’s probably one of my favorites I’ve drawn.